1 00:00:00,770 --> 00:00:01,190 All right. 2 00:00:01,190 --> 00:00:04,670 So for my boulder trap, I think I'm going to go with the terrain, right? 3 00:00:04,730 --> 00:00:06,920 I think I'm going to build my gain from the terrain. 4 00:00:06,920 --> 00:00:08,750 I'm not going to use the base plate for that. 5 00:00:08,750 --> 00:00:10,270 And I don't like the grass. 6 00:00:10,280 --> 00:00:11,060 Let's get rid of it. 7 00:00:11,060 --> 00:00:11,510 Go to work. 8 00:00:11,510 --> 00:00:15,420 Space, terrain, decorations, boom. 9 00:00:15,440 --> 00:00:16,580 That's cool. 10 00:00:16,610 --> 00:00:17,000 All right. 11 00:00:17,000 --> 00:00:19,730 Let's go ahead and get our boulder stuff together. 12 00:00:19,730 --> 00:00:23,810 So I'm going to go to part and I'm going to look at wedge. 13 00:00:24,080 --> 00:00:25,190 There's my wedge. 14 00:00:26,660 --> 00:00:27,550 Oh, that's pretty good. 15 00:00:27,570 --> 00:00:30,000 Now we can stretch it out, make it bigger. 16 00:00:30,880 --> 00:00:32,090 You want to do it by hand. 17 00:00:32,100 --> 00:00:35,860 But I think I know about how big I want to make this. 18 00:00:35,880 --> 00:00:41,220 I've done this one before, so I think I'm going to go to size on my wedge. 19 00:00:41,220 --> 00:00:46,620 Wedge selected, go to size or make it 20 wide on the X. 20 00:00:46,620 --> 00:00:48,860 So that's those two red dots is the X, right? 21 00:00:48,870 --> 00:00:53,670 You can see it up here, the red, the x axis, that will be 20. 22 00:00:53,700 --> 00:01:03,930 I'll make it 70 studs high and I'll make it 90 degrees or 90 studs long on the Z boom. 23 00:01:03,930 --> 00:01:04,790 Pretty good. 24 00:01:04,800 --> 00:01:07,920 Now I had collisions on so it didn't go in the ground. 25 00:01:07,920 --> 00:01:14,310 You might want to check by going move, pull this up and make sure that it's not stuck in the ground 26 00:01:14,310 --> 00:01:15,720 if your collisions are off. 27 00:01:16,500 --> 00:01:25,140 All right, Now I think I need to name this ramp so I don't get too many parts with no names ramp. 28 00:01:25,320 --> 00:01:27,630 And I'm going to scroll up to the top. 29 00:01:27,630 --> 00:01:28,980 I think I'll make a darker. 30 00:01:29,580 --> 00:01:31,110 You make it, Of course, whatever color you want. 31 00:01:31,110 --> 00:01:34,260 It's not going to affect it any cloudy, gray. 32 00:01:34,260 --> 00:01:36,810 And then maybe I'll make this like slate. 33 00:01:37,230 --> 00:01:40,470 That's salt, sand, sandstone slate. 34 00:01:40,890 --> 00:01:41,760 Cool. 35 00:01:41,760 --> 00:01:45,000 And then when I go up here, I'm going to make my little stopper. 36 00:01:45,000 --> 00:01:48,990 I was going to make two doors with hinges, but I figured I'll do hinges later on. 37 00:01:49,260 --> 00:01:50,790 I want to keep it kind of simple. 38 00:01:50,790 --> 00:01:53,250 So let's go to a part and then we'll go. 39 00:01:53,250 --> 00:01:55,080 BLOCK There we go. 40 00:01:55,080 --> 00:01:56,580 And we just kind of drag it a little bit. 41 00:01:56,580 --> 00:01:59,160 It should go flush with the ramp. 42 00:02:00,020 --> 00:02:05,030 All right, We can make this we could make this exact measurements, but I think we'll be good just 43 00:02:05,030 --> 00:02:06,290 eyeball on it. 44 00:02:07,680 --> 00:02:08,850 Here we go. 45 00:02:10,360 --> 00:02:10,630 Yeah. 46 00:02:10,630 --> 00:02:12,130 I thought that I could pull this up. 47 00:02:13,920 --> 00:02:15,480 And I think I'll make this would. 48 00:02:16,400 --> 00:02:18,650 I don't know what it was in the in the demo. 49 00:02:18,770 --> 00:02:19,170 Right. 50 00:02:19,190 --> 00:02:21,800 Make it look kind of flimsy, like it's going to go at any time. 51 00:02:22,010 --> 00:02:30,200 So that part I'm going to call the stopper stop PR and I'll make a brown. 52 00:02:30,590 --> 00:02:33,200 It's going to be wood that's brown. 53 00:02:33,770 --> 00:02:36,470 And then instead of plastic, I'll make a wood planks. 54 00:02:37,310 --> 00:02:38,360 There's wooden planks. 55 00:02:40,600 --> 00:02:41,530 That's pretty good. 56 00:02:41,560 --> 00:02:42,730 We want it to stay in place. 57 00:02:42,730 --> 00:02:43,810 So we have to. 58 00:02:43,960 --> 00:02:44,800 We have to do. 59 00:02:45,040 --> 00:02:45,910 Anchored. 60 00:02:46,890 --> 00:02:47,430 There we go. 61 00:02:47,460 --> 00:02:48,330 Anchored. 62 00:02:48,870 --> 00:02:50,010 Now won't move. 63 00:02:50,310 --> 00:02:50,850 All right. 64 00:02:50,850 --> 00:02:52,110 Oh, it's about stop or wrong. 65 00:02:52,110 --> 00:02:53,820 I got to get rid of that extra t there. 66 00:02:54,720 --> 00:02:56,130 T o. 67 00:02:58,220 --> 00:02:58,880 Right. 68 00:02:58,910 --> 00:03:02,380 Now let's add a ball with a sphere. 69 00:03:02,390 --> 00:03:03,890 That's going to be our boulder. 70 00:03:05,490 --> 00:03:09,900 I want to be looking down here because you don't want the sphere to be way out, way out in space or 71 00:03:09,900 --> 00:03:10,620 anything. 72 00:03:11,670 --> 00:03:12,760 Here we go. 73 00:03:12,780 --> 00:03:14,850 Part sphere. 74 00:03:15,300 --> 00:03:16,170 Cool. 75 00:03:16,380 --> 00:03:20,370 Now my collisions are on, so I'm just going to make this bigger. 76 00:03:20,370 --> 00:03:22,530 I want to make this 20 by 20 by 20. 77 00:03:23,080 --> 00:03:24,450 Let's go ahead and rename it. 78 00:03:25,290 --> 00:03:26,700 It's called a boulder. 79 00:03:27,430 --> 00:03:31,030 Since we're over here, scroll to. 80 00:03:31,710 --> 00:03:33,060 Sighs. 81 00:03:33,060 --> 00:03:34,980 I'll make it 20 by 20. 82 00:03:34,980 --> 00:03:36,060 By 20. 83 00:03:36,960 --> 00:03:38,090 There we go. 84 00:03:38,100 --> 00:03:40,410 And we want to see it in there. 85 00:03:40,440 --> 00:03:41,670 It's not quite seated. 86 00:03:41,670 --> 00:03:46,200 Rather than kind of mess around with the position, I'm just going to play it and then I'm going to 87 00:03:46,200 --> 00:03:48,300 get the position of where it falls into. 88 00:03:48,300 --> 00:03:54,570 I don't have the the sphere anchored, so it should there it is. 89 00:03:54,720 --> 00:03:56,230 It should fit into place. 90 00:03:56,250 --> 00:03:57,540 Let's go and take a look. 91 00:03:57,810 --> 00:03:58,860 Open this up. 92 00:03:59,160 --> 00:04:00,450 Get the boulder. 93 00:04:00,480 --> 00:04:02,400 Go to the position. 94 00:04:03,950 --> 00:04:04,850 Control. 95 00:04:04,880 --> 00:04:08,000 See, now it won't save because it's playing. 96 00:04:08,000 --> 00:04:10,880 So it's sunk into place when we started playing the game. 97 00:04:11,930 --> 00:04:15,640 But in order to save it, we have to turn the game off. 98 00:04:15,650 --> 00:04:21,590 And then let's go to position and do a control V to paste it and control V boom. 99 00:04:21,590 --> 00:04:22,130 There we go. 100 00:04:22,130 --> 00:04:25,670 We got seeded in there and let's make sure it's centered. 101 00:04:25,700 --> 00:04:26,020 It's. 102 00:04:26,120 --> 00:04:27,230 It's centered. 103 00:04:27,980 --> 00:04:29,030 Go ahead and move it. 104 00:04:29,030 --> 00:04:29,930 So good. 105 00:04:29,930 --> 00:04:31,070 It looks good to me. 106 00:04:31,220 --> 00:04:32,870 Maybe I'll move it a little bit. 107 00:04:33,040 --> 00:04:33,680 Here we go. 108 00:04:33,680 --> 00:04:39,080 That shouldn't mess up our how it's seeded because that's that's on on this plane. 109 00:04:39,080 --> 00:04:45,110 In that plane we are going X when we're trying to center it here, the x the x axis. 110 00:04:45,290 --> 00:04:46,100 Cool. 111 00:04:46,100 --> 00:04:47,660 Let's make it a different color though. 112 00:04:47,660 --> 00:04:51,900 The let's make it like a I made a terracotta. 113 00:04:51,900 --> 00:04:53,120 I like terracotta. 114 00:04:53,420 --> 00:04:54,860 Where is that Down here. 115 00:04:55,220 --> 00:04:58,160 And then I'll make it like lime was a sandstone. 116 00:04:58,160 --> 00:05:05,210 Sandstone there is limestone but sandstone is kind of kind of jagged a little bit. 117 00:05:05,300 --> 00:05:06,950 Let's say it could be a good boulder. 118 00:05:07,860 --> 00:05:08,710 Nice. 119 00:05:08,730 --> 00:05:11,190 And now we need a pressure plate. 120 00:05:11,610 --> 00:05:13,620 So I am going to start. 121 00:05:14,550 --> 00:05:16,380 Right here. 122 00:05:17,920 --> 00:05:19,600 Put a part. 123 00:05:20,780 --> 00:05:21,370 Here we go. 124 00:05:21,380 --> 00:05:22,190 BLOCK. 125 00:05:22,550 --> 00:05:22,920 Whoops. 126 00:05:22,940 --> 00:05:24,380 Control Z, I don't want to do that. 127 00:05:24,380 --> 00:05:25,700 I want to get my block. 128 00:05:26,210 --> 00:05:27,350 There we go. 129 00:05:30,400 --> 00:05:33,030 I would just go and try and center a little bit. 130 00:05:33,220 --> 00:05:37,050 They will make it like on the size of my part. 131 00:05:37,080 --> 00:05:39,630 Ten by 0.5 by ten. 132 00:05:41,040 --> 00:05:41,550 Here we go. 133 00:05:42,210 --> 00:05:44,730 Let's rename that to trigger. 134 00:05:46,270 --> 00:05:47,320 Cool. 135 00:05:47,860 --> 00:05:49,440 Let's change the color. 136 00:05:49,450 --> 00:05:53,020 Let's let's think like we're going to try and make it blend in. 137 00:05:55,150 --> 00:05:57,720 Mos, and then we'll make it. 138 00:05:57,730 --> 00:05:59,830 The texture will make it grass. 139 00:06:02,890 --> 00:06:07,150 We're still going to be able to see it, but theoretically, zombies won't see it. 140 00:06:08,430 --> 00:06:10,380 The guy that blue pull it out a little bit. 141 00:06:11,460 --> 00:06:15,240 And I think what I'm going to do is going to put a spawn location right here so I don't have to run 142 00:06:15,240 --> 00:06:16,560 around while I'm testing it. 143 00:06:16,590 --> 00:06:17,730 Go to model. 144 00:06:18,330 --> 00:06:19,530 There's a spawn. 145 00:06:20,440 --> 00:06:21,400 Cool. 146 00:06:22,390 --> 00:06:23,310 All right. 147 00:06:23,320 --> 00:06:24,100 That looks pretty good. 148 00:06:24,100 --> 00:06:25,090 Let's see what we got. 149 00:06:25,090 --> 00:06:25,840 Let's go and play it. 150 00:06:25,840 --> 00:06:27,790 Make sure the bowl doesn't fall down. 151 00:06:27,790 --> 00:06:31,660 Everything looks like it's working well together. 152 00:06:33,410 --> 00:06:35,150 Yeah, I think that's fine. 153 00:06:37,580 --> 00:06:39,560 Make sure the angle looks good on that. 154 00:06:41,740 --> 00:06:42,340 Yeah. 155 00:06:43,190 --> 00:06:44,300 Yeah, that'll work. 156 00:06:44,330 --> 00:06:46,040 Let's say everything off. 157 00:06:46,970 --> 00:06:48,740 So we'll stop this. 158 00:06:49,880 --> 00:06:51,200 We'll get our bolder. 159 00:06:51,200 --> 00:06:57,170 Hold down the control trigger stopper ramp. 160 00:06:57,380 --> 00:07:01,040 Right click group as model. 161 00:07:01,670 --> 00:07:03,770 And then we'll call this boulder trap. 162 00:07:06,410 --> 00:07:08,840 Nice and then we can save it off. 163 00:07:08,840 --> 00:07:10,130 Or we could save the game. 164 00:07:10,130 --> 00:07:11,750 I think I'm going to save the game. 165 00:07:12,110 --> 00:07:15,410 I think I'm going to keep this the game I'm going to work with. 166 00:07:15,410 --> 00:07:18,110 So I'll do publish to Roblox. 167 00:07:18,110 --> 00:07:19,820 I don't need team create. 168 00:07:19,820 --> 00:07:26,030 That's if you have other people collaborating with you, I'm going to turn this off and then I'm just 169 00:07:26,030 --> 00:07:30,500 going to call this my zombie game. 170 00:07:32,160 --> 00:07:34,290 And we're going to make our own zombies, too. 171 00:07:34,290 --> 00:07:37,170 But we'll use drooling zombies until we get to that point. 172 00:07:37,200 --> 00:07:38,700 Let's go ahead and create. 173 00:07:40,520 --> 00:07:41,220 And there we go. 174 00:07:41,220 --> 00:07:46,550 We published it off and we can pull in our other assets like our health stuff and our coins and make 175 00:07:46,550 --> 00:07:47,630 us run real fast. 176 00:07:47,660 --> 00:07:50,960 We're going to build this game up, my zombie game. 177 00:07:50,960 --> 00:07:53,560 So I will see you in the next video. 178 00:07:53,570 --> 00:07:57,320 We're going to start adding some scripts to make this make this thing work.